![]() ![]() ![]() We spoke to him both in person and by telephone, and our conversation appears below. We emerged three hours later, blinking and dazed, into the gleaming white and purple lights of Times Square, and were immediately struck by the abstractions required to translate such a complex, dynamic environment into a coherent game structure, and the assumptions and values embedded in that translation.įortunately, the game's lead designer, Stone Librande, was happy to talk with us further about his research and decision-making process, as well as some of the ways in which real-world players have already surprised him. In March 2013, the first new iteration of SimCity in a decade was launched, amid a flurry of critical praise mingled with fan disappointment at Electronic Arts' "always-online" digital rights management policy and repeated server failures.Ī few weeks before the launch, Venue had the opportunity to play the new SimCity at its Manhattan premiere, during which time we feverishly laid out curving roads and parks, drilled for oil while installing a token wind turbine, and tried to ignore our city's residents' - known as Sims - complaints as their homes burned before we could afford to build a fire station. Indeed, if we are to believe the hype, the city has become our species' greatest triumph.Ī shot from photographer Michael Wolf's extraordinary Architecture of Density series, newly available in hardcover. ![]() Once a byword for boring, city planning is now a hot topic, claimed by technology companies, economists, so-called " Supermayors," and cultural institutions alike as the key to humanity's future. In the nearly quarter-century since designer Will Wright launched the iconic urban planning computer game, SimCity, not only has the world's population become majoritatively urban for the first time in human history, but interest in cities and their design has gone mainstream. But to keep playing, i need my planet coaster with mods and custom scenery and i cant go back to a simpler game.Screenshot of our own SimCity (called, for reasons that made sense at the time, We Are The Champignons) after three hours of game play. Same as planet coaster, its unvelivable what you can create in that game, which i would consider myself a pro player in that one, that going back to trying rct1, 2 and 3 is not cutting it anymore, even when i enjoyed the prrsentation of it, and having nostalgia for its music, or even enjoying sometimes a little bit of simplcity. Like ive seen the best that simcity4 can offer with mods, and its not even near what you can do in skylines.Īnd if I want to bring some of the charm simcity had to skylines, one of the first things I do is bring the simcity 3000 music to that game. I hear the charm thing, and while i do think presentation and music wise simcity 3000 and 4 are above and beyond cities skylines, if seen enough city skylines professional players building absolutely unimanginable realistic cities there, that, if you are into building games, thats the better game of the two. I think people enjoy the "simplicity" of it, just like some people enjoy rct 1 and 2 still, more than planet coaster. ![]()
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